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skills/software/architecture-system-design.md
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# Architecture and System Design
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## Purpose
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Shape meaningful technical direction so systems stay understandable, evolvable, and aligned with product needs over time.
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## When to use
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- Designing a major feature or subsystem
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- Changing service boundaries, module boundaries, or core data flow
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- Evaluating multiple implementation approaches with long-term consequences
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- Preparing work that will influence maintainability, scale, or team velocity
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## Inputs to gather
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- Current architecture, boundaries, and pain points
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- Product goals, scale expectations, and reliability constraints
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- Existing patterns, platform constraints, and team operating model
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- Compatibility, migration, and rollout concerns
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## How to work
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- Start from the user or system outcome, then identify the simplest architecture that supports it well.
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- Make tradeoffs explicit: complexity, performance, reliability, maintainability, and delivery speed.
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- Preserve useful existing boundaries unless there is a clear reason to change them.
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- Prefer designs that are easy to operate and easy for the team to understand.
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- Document why the chosen path is better than the main alternatives.
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## Output expectations
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- Clear recommended design or architecture direction
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- Explicit tradeoffs and constraints
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- Interfaces, boundaries, and rollout considerations that matter for implementation
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## Quality checklist
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- The design solves the actual problem, not a hypothetical future one.
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- Tradeoffs are named clearly enough to guide later decisions.
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- Complexity is justified by concrete needs.
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- Operational and migration consequences are not ignored.
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## Handoff notes
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- Pair with architecture decision records when the choice should be preserved for future contributors.
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- Call out which parts are decided versus intentionally deferred.
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